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Tradewinds whitelist request form.
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Kompy
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July 26, 2016 - 11:40 pm
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Unfortunately, we recently had a situation where a player logged onto the test server and intentionally destroyed the spawn area and our flat world. I don't mind so much that spawn was destroyed, especially since I plan to reset the world multiple times prior to release for further testing and world gen troubleshooting, but a lot of structures built in the flat world were destroyed by the griefer, and were not saved to RC.  

Fortunately, I do have a backup. 

In order to mitigate any issues in the future, and to prevent any unnecessary delays in development, I have placed the test server in Whitelist mode. Players who were previously helping to test and build will be granted access to the test server. Any new players who I do not recognize must use this thread to request whitelist access. You MUST state how I know you. Basically, if you've been replying to my threads on Reddit and the FTB forums, or if you've been on our TS server regularly and have met me at least a few times, then I will add you to the whitelist.  

Additionally, I would like to ask my builders to use single player from now on to build structures to be used as random dungeons and as parts of our map's prebuilt cities and towns. Simple use Recurrent Complex to save and export your build when you are done, then upload it to a site like Dropbox. Share the link with me, preferably here on the forums, and I will gladly upload the build and import it to the test server to give it a quick look-over to ensure it meets the requirements, then export it as a finalized version.

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Kingzan
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August 3, 2016 - 12:49 pm
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I guess I need to request a whitelisting then.

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Kompy
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August 8, 2016 - 11:04 pm
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I've added you to the whitelist!

Heads up - I won't be able to do much with Tradewinds right now. I've been busy troubleshooting our website, making some major changes to our community, and launching an Infinity-Evolved server. Once the server is running and stable, I'll switch back to focus on Tradewinds. Should only be a week or so. A lot of the heavy lifting has been done already.

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Anarook
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August 24, 2016 - 3:29 am
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Yo. Anaruke ign

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Kompy
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August 24, 2016 - 8:28 am
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Anarook said
Yo. Anaruke ign  

Added

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DarkinInc
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September 25, 2016 - 2:13 am
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Minecraft user: DarkinInc

I'm particularly intrigued by this in the world notes: - "Feedback and ideas. Are you a D&D dungeon master? Do you like writing lore and creating stuff? You can most certainly help then. I'm totally open to ideas for just about anything, as long as it fits in with the overall purpose and 'feel' of this modpack."

 

I won't bore you with the details of my 30 year career in professional writing and RPG games. But I would be interested in being whitelisted with a plan to contribute to world-lore and other "soft" details of the modpack (I don't know my Javascript from my HTML)

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Bio_Bones
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October 4, 2016 - 9:18 pm
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may i be added? Minecraft user name: Bio_Bones

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Hoops4sho
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October 12, 2016 - 1:43 am
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hello! i'm currently trying to put together a private modpack centered around the crafting mechanics of Minefantasy 2, ye gamol chattels, and better beginnings' advanced crafting table, with a medieval vibe/theme. it sounds like you have similar goals with the tradewinds pack. i would love to be a tester for tradewinds, especially if you'd be willing to share/help with some minetweaker scripts and such with me? i'm using MultiMC as my launcher. i clicked on the dropbox link but got a 404!...

 

this message also posted on the FTB forum page...

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Mr Gunndownn
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November 10, 2016 - 9:23 pm
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Ign: Mr_Gunndownn
im from the infinity server and semi active on the site.

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aaninja64
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November 27, 2016 - 6:11 pm
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Ign: aaninja64

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brbrainerd
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December 20, 2016 - 10:54 pm
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Howdy.  I'd like to be added to the whitelist on the Tradewinds server.  I have played on the server before, I know my way around Recurrent Complex, and I am interested in building!

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Kompy
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December 24, 2016 - 3:33 pm
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Everyone here has been added to the whitelist.

Apologies for the late response. I've been on a hiatus, but I'm ready to resume and push development forward!

At this point, we are still working in creating structures to add to random world generated features via Recurrent Complex.

All structures for RC need to be built in /warp buildland

Once you finish a structure, place a gold block pillar near/on it and stick a sign on it and include any additional info about it if needed, otherwise just put "finished" on the sign.

@DarkinInc 

I'm particularly intrigued by this in the world notes: - "Feedback and ideas. Are you a D&D dungeon master? Do you like writing lore and creating stuff? You can most certainly help then. I'm totally open to ideas for just about anything, as long as it fits in with the overall purpose and 'feel' of this modpack."

I won't bore you with the details of my 30 year career in professional writing and RPG games. But I would be interested in being whitelisted with a plan to contribute to world-lore and other "soft" details of the modpack (I don't know my Javascript from my HTML)

I'm glad to hear this! There's certainly a lot of planned RPG-esque features I want this pack to have. I'm pulling a lot of my ideas from my long history of MMOs, but I'm also trying to avoid making this pack an MMO... if that makes sense. I'm more so looking at how some of my favorite features from older MMOs did things, and putting a Minecraft spin on them. Things like restricting mob spawns to certain areas or conditions of the world, adding progression to skill sets, creating professions/skill sets that are specialized but can still integrate into other skill sets, updating this pack post-release in patch style updates that include new cities, trade routes, quest lines, etc.

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Valernik
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January 2, 2017 - 8:54 am
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Hello! I don't know if this thread is still alive, but may I get added to the whitelist? I'd LOVE building some of the structures and helping out with the lore, as that is what I use minecraft for - building structures or, and this might sound weird, but I can make worlds just to spawn and then write lore about my spawn point. I'd also be of great help for the balancing, as I've created several (private) modpacks for me and my friends, so I know how to balance and take in feedback.

 

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